pcgames fdg2010.org

Procedural Content Generation in Games

Workshop on Procedural Content Generation in Games. Co-located with FDG 2010 Monterey, California June 18, 2010. The workshop on procedural content for computer games PCG was a one-day workshop held June 18, 2010, and attended by 35 people. The workshop focused on advancing the state of the art in computational techniques for creating content for computer games and virtual worlds. Proceedings for this workshop. Appear in the ACM Digital Library. Feb 24, 2010. April 5, 2010. April 9, 2010.

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PAGE TITLE

Procedural Content Generation in Games

DESCRIPTION

Workshop on Procedural Content Generation in Games. Co-located with FDG 2010 Monterey, California June 18, 2010. The workshop on procedural content for computer games PCG was a one-day workshop held June 18, 2010, and attended by 35 people. The workshop focused on advancing the state of the art in computational techniques for creating content for computer games and virtual worlds. Proceedings for this workshop. Appear in the ACM Digital Library. Feb 24, 2010. April 5, 2010. April 9, 2010.

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This web page states the following, "Workshop on Procedural Content Generation in Games." We viewed that the web site stated " Co-located with FDG 2010 Monterey, California June 18, 2010." It also said " The workshop on procedural content for computer games PCG was a one-day workshop held June 18, 2010, and attended by 35 people. The workshop focused on advancing the state of the art in computational techniques for creating content for computer games and virtual worlds. Appear in the ACM Digital Library."

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